feat: start input section
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@@ -1,6 +1,6 @@
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.channel-group {
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position: relative;
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flex: 1 1 0;
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/* flex: 1 1 0; */
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min-height: 0;
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display: flex;
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@@ -2,6 +2,8 @@ import { useEffect, useMemo, useRef, useState } from 'react';
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import './VerticalSlider.css';
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type StepFn = (value: number) => number;
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type QuantizeFn = (value: number) => number;
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type Scale = 'linear' | 'log';
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type VerticalSliderProps = {
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min: number;
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@@ -9,6 +11,17 @@ type VerticalSliderProps = {
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step?: StepFn;
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/**
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* Optional hard snap function applied after every value change (drag,
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* keyboard, wheel, or typed input) — takes precedence over the built-in
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* step-based rounding. Use this when the underlying hardware/DSP only
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* accepts a fixed, non-uniformly-spaced set of values (e.g. a 0..N raw
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* index mapped through a log curve) and the slider must always land on
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* one of those exact values rather than an interpolated approximation.
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* See makeLogQuantize().
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*/
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quantize?: QuantizeFn;
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value: number;
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onChange?: (value: number) => Promise<boolean>;
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onInput?: (value: number) => void;
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@@ -18,6 +31,9 @@ type VerticalSliderProps = {
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showTicks?: boolean;
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/** 'linear' (default) or 'log'. Log scale requires min > 0 and max > 0. */
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scale?: Scale;
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className?: string;
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style?: React.CSSProperties;
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};
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@@ -37,16 +53,86 @@ function getDecimals(n: number) {
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return i === -1 ? 0 : s.length - i - 1;
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}
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// --- scale helpers -----------------------------------------------------
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/** Guards against log(0) / log(negative); falls back to a tiny positive epsilon. */
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function safeLogBound(n: number) {
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return n > 0 ? n : Number.EPSILON;
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}
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/** Maps a real value to a 0..1 position, honoring the chosen scale. */
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function valueToPercent(v: number, min: number, max: number, scale: Scale) {
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if (scale === 'log') {
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const logMin = Math.log(safeLogBound(min));
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const logMax = Math.log(safeLogBound(max));
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if (logMax === logMin) return 0;
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const logV = Math.log(safeLogBound(v));
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return (logV - logMin) / (logMax - logMin);
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}
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if (max === min) return 0;
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return (v - min) / (max - min);
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}
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/** Maps a 0..1 position back to a real value, honoring the chosen scale. */
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function percentToValue(percent: number, min: number, max: number, scale: Scale) {
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if (scale === 'log') {
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const logMin = Math.log(safeLogBound(min));
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const logMax = Math.log(safeLogBound(max));
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return Math.exp(logMin + percent * (logMax - logMin));
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}
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return min + percent * (max - min);
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}
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/**
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* Builds a StepFn that yields roughly `points` evenly-spaced steps between
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* `min` and `max` on a logarithmic scale — e.g. makeLogStep(19.7, 20160, 300)
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* gives ~300 points across a 20 Hz - 20 kHz range, with step size growing
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* proportionally to the current value (fine resolution at low frequencies,
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* coarser at high ones — matches how the ear perceives frequency).
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*
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* This is an approximation used to size keyboard/wheel nudges — it does NOT
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* guarantee landing on the same exact grid a real device would produce.
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* Pair it with `quantize` (see makeLogQuantize) when you need the slider to
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* always land exactly on the device's own value set.
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*/
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export function makeLogStep(min: number, max: number, points: number): StepFn {
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const ratio = Math.pow(max / min, 1 / Math.max(1, points));
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const stepSize = ratio - 1;
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return (value: number) => Math.max(min, value) * stepSize;
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}
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/**
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* Builds a QuantizeFn that snaps to the exact same log-spaced grid a device
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* using a `raw` 0..points index would produce, e.g. for a frequency raw
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* value stored as:
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* raw = round(log(Hz / min) / log(max / min) * points)
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* Hz = min * (max / min) ** (raw / points)
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* makeLogQuantize(19.7, 20160, 300) reproduces exactly that 301-point set
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* (raw 0..300), so the slider only ever settles on values the device itself
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* would encode/decode to — no drift from an approximate step size.
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*/
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export function makeLogQuantize(min: number, max: number, points: number): QuantizeFn {
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const logRatio = Math.log(max / min);
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return (value: number) => {
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const v = Math.max(min, Math.min(max, value));
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const raw = Math.round((Math.log(v / min) / logRatio) * points);
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const clampedRaw = Math.min(points, Math.max(0, raw));
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return min * Math.pow(max / min, clampedRaw / points);
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};
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}
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export default function VerticalSlider({
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min,
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max,
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step = defaultStep,
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quantize,
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value,
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onChange,
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onInput,
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unit = '',
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formatValue,
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showTicks = true,
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scale = 'linear',
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className,
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style,
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}: VerticalSliderProps) {
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@@ -60,10 +146,25 @@ export default function VerticalSlider({
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const dragging = useRef(false);
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const thumbRef = useRef<HTMLDivElement>(null);
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const keyboardEditing = useRef(false);
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const wheelValue = useRef<number | null>(null);
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const wheelEditing = useRef(false);
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const wheelCommitTimeout = useRef<ReturnType<typeof setTimeout> | null>(null);
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const [tickCount, setTickCount] = useState(MIN_TICKS);
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if (scale === 'log' && (min <= 0 || max <= 0)) {
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// eslint-disable-next-line no-console
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console.warn(
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'VerticalSlider: scale="log" requires min > 0 and max > 0. Falling back to linear behavior for out-of-range bounds.'
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);
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}
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useEffect(() => {
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if (dragging.current || keyboardEditing.current || editingText !== null) {
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if (
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dragging.current ||
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keyboardEditing.current ||
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wheelEditing.current ||
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editingText !== null
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) {
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return;
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}
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setDisplayValue(value);
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@@ -99,6 +200,11 @@ export default function VerticalSlider({
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function normalizeValue(input: number) {
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const clamped = Math.min(max, Math.max(min, input));
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if (quantize) {
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return Number(Math.min(max, Math.max(min, quantize(clamped))).toFixed(6));
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}
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const currentStep = step(clamped);
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const snapped = min + Math.round((clamped - min) / currentStep) * currentStep;
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return Number(Math.min(max, Math.max(min, snapped)).toFixed(6));
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@@ -119,7 +225,11 @@ export default function VerticalSlider({
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keyboardEditing.current = true;
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e.preventDefault();
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const base = keyboardValue.current ?? value;
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// Base off displayValue (our own last-known-good local state), not the
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// `value` prop: if onChange's round trip through the parent/audio engine
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// hasn't landed yet, `value` can still be stale, which made repeated
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// key presses appear to snap back to the pre-press position.
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const base = keyboardValue.current ?? displayValue;
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const currentStep = step(base);
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let next = base;
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@@ -147,11 +257,65 @@ export default function VerticalSlider({
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}
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}
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function handleWheel(e: WheelEvent) {
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e.preventDefault();
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wheelEditing.current = true;
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const base = wheelValue.current ?? displayValue;
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const currentStep = step(base);
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// deltaY < 0 means scrolling up/away from the user — treat that as
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// increasing the value, matching the vertical slider's "up = more".
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const direction = e.deltaY < 0 ? 1 : -1;
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const next = normalizeValue(base + direction * currentStep);
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wheelValue.current = next;
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updateValue(next);
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if (wheelCommitTimeout.current) clearTimeout(wheelCommitTimeout.current);
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wheelCommitTimeout.current = setTimeout(() => {
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void commitWheel();
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}, 250);
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}
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async function commitWheel() {
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if (wheelValue.current == null) return;
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const next = wheelValue.current;
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const success = await onChange?.(next);
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wheelEditing.current = false;
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wheelValue.current = null;
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if (success === false) {
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setDisplayValue(value);
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dragValue.current = value;
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onInput?.(value);
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}
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}
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useEffect(() => {
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const el = sliderRef.current;
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if (!el) return;
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// React attaches onWheel passively by default, so preventDefault()
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// wouldn't stop the page from scrolling underneath the slider — attach
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// natively with { passive: false } instead.
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el.addEventListener('wheel', handleWheel, { passive: false });
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return () => el.removeEventListener('wheel', handleWheel);
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});
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useEffect(() => {
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return () => {
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if (wheelCommitTimeout.current) clearTimeout(wheelCommitTimeout.current);
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};
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}, []);
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function valueFromPointer(clientY: number) {
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if (!sliderRef.current) return;
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const rect = sliderRef.current.getBoundingClientRect();
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const percent = 1 - (clientY - rect.top) / rect.height;
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const raw = min + percent * (max - min);
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const raw = percentToValue(percent, min, max, scale);
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updateValue(raw);
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}
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@@ -212,7 +376,7 @@ export default function VerticalSlider({
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setEditingText(null);
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}
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const percent = (displayValue - min) / (max - min);
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const percent = valueToPercent(displayValue, min, max, scale);
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return (
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<div className={['gauge-viewport', className].filter(Boolean).join(' ')} style={style}>
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