Files
dsp-thomann-interface/src/components/ChoiceStepper/ChoiceStepper.tsx
T
2026-09-13 10:50:43 +02:00

405 lines
11 KiB
TypeScript

import { JSX, useEffect, useRef, useState } from 'react';
import Button from '../Button/Button';
import { TriangleUpIcon, TriangleDownIcon } from '../../assets/icons/Triangle';
import './ChoiceStepper.css';
const WHEEL_COMMIT_DELAY = 250;
// Safety net: if the parent's `value` prop never comes back exactly equal
// to what we committed (rounding, an intermediate transform, etc.), stop
// waiting after this long so the stepper doesn't get stuck ignoring
// external updates.
const PENDING_FALLBACK_MS = 1000;
type CommitResult = Promise<boolean | void> | boolean | void;
function StepperArrows({
onUp,
onDown,
canUp,
canDown,
disabled,
}: {
onUp: () => void;
onDown: () => void;
canUp: boolean;
canDown: boolean;
disabled?: boolean;
}) {
return (
<div className="choice-stepper__arrows">
<Button
variant="toggle"
className="choice-stepper__arrow-btn"
onClick={onUp}
disabled={disabled || !canUp}
>
<TriangleUpIcon />
</Button>
<Button
variant="toggle"
className="choice-stepper__arrow-btn"
onClick={onDown}
disabled={disabled || !canDown}
>
<TriangleDownIcon />
</Button>
</div>
);
}
// ---- List variant ----
type ChoiceStepperListProps<T> = {
value: T;
values: readonly T[];
formatLabel: (value: T) => string;
onChange: (value: T) => CommitResult;
id?: string;
disabled?: boolean;
className?: string;
};
function ChoiceStepperList<T>({
value,
values,
formatLabel,
onChange,
id,
disabled,
className,
}: ChoiceStepperListProps<T>) {
const [localValue, setLocalValue] = useState(value);
const [text, setText] = useState(formatLabel(value));
// True from the moment a commit starts until the prop `value` we get from
// the parent actually reflects it (not just until onChange resolves —
// those are two different moments and the gap between them is what was
// causing the old-value blink).
const interacting = useRef(false);
// The value we're waiting to see echoed back via the `value` prop.
const pendingValue = useRef<T | null>(null);
const wheelTimeout = useRef<ReturnType<typeof setTimeout> | null>(null);
const fallbackTimeout = useRef<ReturnType<typeof setTimeout> | null>(null);
useEffect(() => {
if (interacting.current) {
// Only release control once the prop actually catches up to what we
// committed — otherwise keep showing localValue as-is (no flash back
// to the stale old value in between).
if (pendingValue.current !== null && Object.is(value, pendingValue.current)) {
interacting.current = false;
pendingValue.current = null;
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
} else {
return;
}
}
setLocalValue(value);
setText(formatLabel(value));
}, [value, formatLabel]);
useEffect(() => {
return () => {
if (wheelTimeout.current) clearTimeout(wheelTimeout.current);
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
};
}, []);
const index = values.indexOf(localValue);
const canUp = index === -1 || index < values.length - 1;
const canDown = index > 0;
const stepLocal = (direction: 1 | -1): T | null => {
const currentIndex = values.indexOf(localValue);
if (currentIndex === -1) return null;
const nextIndex = currentIndex + direction;
if (nextIndex < 0 || nextIndex >= values.length) return null;
const next = values[nextIndex];
setLocalValue(next);
setText(formatLabel(next));
return next;
};
async function commit(next: T) {
interacting.current = true;
pendingValue.current = next;
const result = await onChange(next);
if (result === false) {
interacting.current = false;
pendingValue.current = null;
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
setLocalValue(value);
setText(formatLabel(value));
return;
}
// Accepted: don't clear `interacting` here. Wait for the prop-sync
// effect above to see `value === next` and release it, so we never
// hand control back to a still-stale prop. Guard with a timeout in
// case it never matches exactly.
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
fallbackTimeout.current = setTimeout(() => {
interacting.current = false;
pendingValue.current = null;
}, PENDING_FALLBACK_MS);
}
const stepAndCommit = (direction: 1 | -1) => {
const next = stepLocal(direction);
if (next !== null) void commit(next);
};
const stepWheel = (direction: 1 | -1) => {
const next = stepLocal(direction);
if (next === null) return;
interacting.current = true;
if (wheelTimeout.current) clearTimeout(wheelTimeout.current);
wheelTimeout.current = setTimeout(() => {
wheelTimeout.current = null;
void commit(next);
}, WHEEL_COMMIT_DELAY);
};
const commitText = () => {
const match = values.find(
(v) => formatLabel(v).trim().toLowerCase() === text.trim().toLowerCase()
);
if (match !== undefined) {
setLocalValue(match);
void commit(match);
} else {
setText(formatLabel(value));
}
};
return (
<div className={`choice-stepper ${className ?? ''}`} data-disabled={disabled || undefined}>
<input
id={id}
className="choice-stepper__input"
value={text}
disabled={disabled}
onChange={(e) => setText(e.target.value)}
onBlur={commitText}
onWheel={(e) => {
e.preventDefault();
if (e.deltaY < 0 && canUp) {
stepWheel(1);
} else if (e.deltaY > 0 && canDown) {
stepWheel(-1);
}
}}
onKeyDown={(e) => {
if (e.key === 'Enter') {
e.currentTarget.blur();
} else if (e.key === 'ArrowUp') {
e.preventDefault();
interacting.current = true;
stepLocal(1);
} else if (e.key === 'ArrowDown') {
e.preventDefault();
interacting.current = true;
stepLocal(-1);
}
}}
onKeyUp={(e) => {
if (e.key !== 'ArrowUp' && e.key !== 'ArrowDown') return;
void commit(localValue);
}}
/>
<StepperArrows
onUp={() => stepAndCommit(1)}
onDown={() => stepAndCommit(-1)}
canUp={canUp}
canDown={canDown}
disabled={disabled}
/>
</div>
);
}
// ---- Range variant (concrete, no generic) ----
type ChoiceStepperRangeProps = {
value: number;
min: number;
max: number;
step?: number;
formatLabel: (value: number) => string;
onChange: (value: number) => CommitResult;
id?: string;
disabled?: boolean;
className?: string;
};
function ChoiceStepperRange({
value,
min,
max,
step: stepSize = 1,
formatLabel,
onChange,
id,
disabled,
className,
}: ChoiceStepperRangeProps) {
const [localValue, setLocalValue] = useState(value);
const [text, setText] = useState(formatLabel(value));
const interacting = useRef(false);
const pendingValue = useRef<number | null>(null);
const wheelTimeout = useRef<ReturnType<typeof setTimeout> | null>(null);
const fallbackTimeout = useRef<ReturnType<typeof setTimeout> | null>(null);
useEffect(() => {
if (interacting.current) {
if (pendingValue.current !== null && Object.is(value, pendingValue.current)) {
interacting.current = false;
pendingValue.current = null;
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
} else {
return;
}
}
setLocalValue(value);
setText(formatLabel(value));
}, [value, formatLabel]);
useEffect(() => {
return () => {
if (wheelTimeout.current) clearTimeout(wheelTimeout.current);
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
};
}, []);
const clamp = (n: number) => Math.min(max, Math.max(min, n));
const canUp = localValue < max;
const canDown = localValue > min;
const stepLocal = (direction: 1 | -1): number | null => {
const next = clamp(localValue + direction * stepSize);
if (next === localValue) return null;
setLocalValue(next);
setText(formatLabel(next));
return next;
};
async function commit(next: number) {
interacting.current = true;
pendingValue.current = next;
const result = await onChange(next);
if (result === false) {
interacting.current = false;
pendingValue.current = null;
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
setLocalValue(value);
setText(formatLabel(value));
return;
}
if (fallbackTimeout.current) clearTimeout(fallbackTimeout.current);
fallbackTimeout.current = setTimeout(() => {
interacting.current = false;
pendingValue.current = null;
}, PENDING_FALLBACK_MS);
}
const stepAndCommit = (direction: 1 | -1) => {
const next = stepLocal(direction);
if (next !== null) void commit(next);
};
const stepWheel = (direction: 1 | -1) => {
const next = stepLocal(direction);
if (next === null) return;
interacting.current = true;
if (wheelTimeout.current) clearTimeout(wheelTimeout.current);
wheelTimeout.current = setTimeout(() => {
wheelTimeout.current = null;
void commit(next);
}, WHEEL_COMMIT_DELAY);
};
const commitText = () => {
const parsed = Number(text);
if (Number.isFinite(parsed)) {
const next = clamp(parsed);
setLocalValue(next);
void commit(next);
} else {
setText(formatLabel(value));
}
};
return (
<div className={`choice-stepper ${className ?? ''}`} data-disabled={disabled || undefined}>
<input
id={id}
className="choice-stepper__input"
value={text}
disabled={disabled}
onChange={(e) => setText(e.target.value)}
onBlur={commitText}
onWheel={(e) => {
e.preventDefault();
if (e.deltaY < 0 && canUp) {
stepWheel(1);
} else if (e.deltaY > 0 && canDown) {
stepWheel(-1);
}
}}
onKeyDown={(e) => {
if (e.key === 'Enter') {
e.currentTarget.blur();
} else if (e.key === 'ArrowUp') {
e.preventDefault();
if (canUp) {
interacting.current = true;
stepLocal(1);
}
} else if (e.key === 'ArrowDown') {
e.preventDefault();
if (canDown) {
interacting.current = true;
stepLocal(-1);
}
}
}}
onKeyUp={(e) => {
if (e.key !== 'ArrowUp' && e.key !== 'ArrowDown') return;
void commit(localValue);
}}
/>
<StepperArrows
onUp={() => stepAndCommit(1)}
onDown={() => stepAndCommit(-1)}
canUp={canUp}
canDown={canDown}
disabled={disabled}
/>
</div>
);
}
function ChoiceStepper<T>(props: ChoiceStepperListProps<T>): JSX.Element;
function ChoiceStepper(props: ChoiceStepperRangeProps): JSX.Element;
function ChoiceStepper(props: ChoiceStepperListProps<unknown> | ChoiceStepperRangeProps) {
if ('values' in props) {
return <ChoiceStepperList {...props} />;
}
return <ChoiceStepperRange {...props} />;
}
export default ChoiceStepper;